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-
- Here is part 8. At the time of this writing, I have received five
- votes to keep the new format, two to keep the old format, and one to
- use either format. I am using a mixed format this time. I may switch
- around in the future. Something I also want to try is the method used
- in the Tower Tabernac stories - each segment told in story format, but
- from the point of view of a different character each time.
-
- -----------------------------------------------------------------------
-
- THE PARTY:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
-
- -----------------------------------------------------------------------
-
-
- VIII. R & T (Rest & Training)
-
-
-
-
- Dawn rose, and on the side of a hill on the southwestern border of
- Celene, the party of eight prepared to return to their temporary home,
- the city of Courwood. They ate a cold breakfast of iron rations and
- water, and then broke camp. Several days before, when they had
- emerged from the dwarven mine via a hidden exit, they had scouted
- the area until they found the mine entrance. Initially, their horses
- had been tethered in a nearby camp, but the mounts were no longer
- there. The traitorous human called Belgar, they surmised, had taken
- the animals when he fled. After all, good mounts commanded hefty
- sums of gold in this day and age; eight alone would have set Belgar
- up for a year, even if he had not stolen the party's ingots of gold
- and collapsed the mineshaft, blocking the entrance to the place. It
- had been a stroke of luck that they found another way out at all.
- They began the long walk home. Courwood was to the north and east,
- about twenty-five leagues. On horseback, that meant a long day's ride
- to get back; on foot, the march would take about four days, if the
- party moved all day long. They traveled through hilly terrain for the
- most part, but no hostile creatures bothered them, and after the first
- two days, they began to see the familiar dwarven and halfling patrols
- moving through the lands. When they finally dragged into Courwood, it
- had been four and a half days since they departed from the mine.
- The weary group found the tavern they had stayed in a week before -
- it sure didn't seem like only a week - and purchased several double
- rooms for a month's time. Without even a bath or a meal, the party,
- to a man, went to their rooms, locked the doors, and crashed into a
- long and restful sleep.
-
- Late in the afternoon of the following day, the various adventurers
- began the task of training, in whatever way was appropriate, and in
- their spare time, they searched for clues as to Belgar's whereabouts.
- At the moment, they had split up to pursue their various needs...
-
- Belphanior: (outside the Guild of Warriors with Mongo) Hmm. This
- looks like the place.
- Mongo: Shit yeah! We should have enough gold now to get some good
- training. (they enter the large hall)
- Clerk: (an aging swordsman himself) What can I do for you lads?
- Belphanior: We seek several weeks of training with your finest
- weapon masters.
- Clerk: I see. Hm. Can you pay?
- Belphanior: What is the fee?
- Clerk: Depends on how good you are. Should be about a hundred or
- so a week. Gold.
- Mongo: Gak! That's ridiculous! You guys must make a killing!
- Belphanior: When can we start?
- Clerk: Now. Times are tough, and business has been bad. If you
- want to join the guild, you get a ten percent discount, and also
- may come in here at your leisure to socialize. We also have our
- meetings once a week, where new weapon techniques are displayed
- and you can discuss matters of combat with other fine warriors.
- Mongo: Sure. We'll take it all. (they pay and sign the roster,
- and are then led back to the fighting arenas.)
-
- Training begins that same day for the pair. Belphanior attends the
- lessons for a full two weeks, but Mongo's peculiar fighting style
- keeps him for a week longer. Though Belphanior is a more refined
- swordsman, Mongo is much more powerful and determined to learn.
- When Belphanior makes his way to the Tower of Wizardry, the main
- source for all magical training and equipment in the city, he finds
- Ged already there. They pass each other at the doorway into the
- tall tower.
-
- Ged: Ho there. What brings you here?
- Belphanior: The same lure as you, I would guess. How goes the lore
- and arcana and all that mess?
- Ged: Well. I have chosen the spell of feather falling, and in no
- time at all have mastered its use utterly. What of yourself?
- Belphanior: Well at least we can use MY new spell. I think I will
- try to learn the shocking grasp.
- Ged: Hm. A wise choice. Perhaps you will some day use it on the
- thief, Peldor.
- Belphanior: Perhaps.
-
- Unbeknownst to the pair, the drow, Alindyar, is secluded in one
- of the private chambers, high above their heads. He was charged
- a higher fee for magic lessons, though not just because of his
- race. The drow elf has been here for almost three weeks.
-
- Hooded Mage: That's it. Concentrate on the target area.
- Alindyar: I think I can see it forming now. (suddenly, many sticky
- of webbing sprout forth and cover a large open chamber nearby)
- Hooded Mage: Superb! Truly, you are one of the fastest-learning
- students I have ever taught.
- Alindyar: (somewhat bitterly) Yes, after I passed your group's
- magical tests for evil intentions.
- Hooded Mage: Sigh. Let me tell you something, boy. I have seen a
- great many things in this world, bigotry among them. Wherever you
- may tread, it will always be the same. Your actions will have to
- prove you worthy of your thoughts. Those who are willing to wait
- and judge you by your deeds and words, rather than your skin -
- _those_ are the ones who you will find friendship with, in most
- cases. Do not let the world's hatred of drow stop you from doing
- whatever you think is right. The companions you come to trust and
- hold dear in years to come, the innocents saved by your spells and
- deeds - those are the fruits of your patience. Do not be deterred
- from them by others who are not worth your time.
- Alindyar: There is wisdom in what you say.
- Hooded Mage: I would never have agreed to teach you if I thought you
- evil or unworthy. Alindyar, you are truly an exception among your
- kind. Be cautious, but also try to do what your heart tells you is
- right. You will not be sorry, many years from now.
- Alindyar: Hmm. I will remember your words well.
-
-
- Elsewhere in the city, the rogue Peldor is hard at work in the very
- depths of the thieves' guild. He has been practicing and training
- since the day after the party's return. Like the others, Peldor had
- to purchase a guild membership to train, though for a different reason
- that they did. Thieves' guilds did not take a bright view on random
- thieves who operated nearby without guild sanctioning. Such thieves
- often disappeared from the area permanently...
-
- Peldor: (scaling a high rock wall rapidly)
- Master thief: (watches with admiration) Now come down! Just as fast!
- Peldor: (climbing down, more carefully, he makes it to the floor) No
- problem for Peldor!
- Master thief: Don't get cocky, boy. That will be your doom someday.
- Peldor: Doom?
- Master thief: We have taught you all we can at this point. You must
- go out into the world and practice these things - the climbing of
- others' walls, the opening of their locks, moving about places in
- utter silence, blending with the shadows. These are the fruits of
- our labors here! (holds up a fistful of gems)
- Peldor: Hey, that reminds me. I have a few things that I need to buy
- while I'm here. Things that I can only find in these halls.
- Master thief: Very well. Let us go to the equipment shop.
-
-
- Still elsewhere...
-
- High priest: My son, I have heard your tales, and I think that you
- would do well to choose better companionship.
- Rob: But Father, they are my friends! I have learned many lessons of
- the world from them. Perhaps some of them have not seen the light,
- but their actions are good at heart.
- High priest: Well...you are of solid faith. Perhaps there is hope
- yet for them all.
- Rob: I will try still harder to convert them all. Failing that, I
- can still go to work on the masses.
- High priest: I wish you the best of luck, my son. (blesses the young
- priest)
-
-
- And still elsewhere:
-
- Druid: Remember well the lessons of Obad-Hai, young one. The forests
- and the animals in them are your very lifeline, and you must watch
- over them with utmost care. (a bird lands on his shoulder and begins
- to sing)
- Peyote: Yes, High dude...err, One...I am most ready for this wondrous
- task. I can feel the power inside me, and I will use it well.
- Druid: That is all that is asked of us.
- Peyote: Yes. Well, I'll be on my merry way now! Thank you for your
- most excellent lessons, High One.
- Druid: You are most welcome. Oh, and by the way...?
- Peyote: Eh? Yes?
- Druid: Take a bath.
-
-
- Halbarad trained by both attending combat lessons (he chose a better
- school than the other warrior-types) and praying at the temple of
- Elhonna (sp? I'll have to check), goddess of the forests et al. He
- gained much, physically, mentally, and spiritually, and was perhaps
- the most content of the party at this point. He also searched around
- town for clues as to Belgar's whereabouts, finding only that the rogue
- had fled many days before, supposedly heading southeast, along the
- narrow strip of land between the Suss forest and the mountains.
- The party reconvenes, nearly a month after they split up, in the
- now-familiar Screaming Griffon tavern. The general consensus is that
- Belgar must be found and made to pay for his actions. They discuss
- it over a fine dinner of roasted lamb, vegetables, steaming loaves of
- bread, and wine (Alindyar, Ged), ale (Mongo, Halbarad, Belphanior),
- beer (Peldor), apple juice (Peyote), or milk (Rob).
-
- Alindyar: I think, at the very least, that we should regain our gold
- and horses. A little violence may be necessary, though.
- Halbarad: I am confident that I can track him down, but the trail is
- growing colder every day...
- Peldor: Death! Death by backstabbing!
- Peyote: We could let Mongo cook him.
- Mongo: I want to saute him, maybe make him into Bel-cakes.
- Belphanior: Bel-cakes?...Any way you slice it, he's dead meat.
- Rob: Belgar?
- nearby drinker: Who the fuck is Belgar?
- Belphanior: None of your business.
- Ged: If we find him, I'll bless him.
- Alindyar: He will certainly need it.
- Halbarad: Shall we leave on the morrow then?
- All: Yea...
-
- And so, the pursuit of Belgar began. Well, actually, it began the
- next morning, as the party packed up their belongings and looked, for
- the last time probably, upon the city of Courwood.
-
-
- Next time: fun in the wilderness, part 2; the haunted castle.
-
- **********************************************************************
- NOTES: The area the party has been adventuring in can be found
- in the World of Greyhawk maps. Celene is on the western map of
- the Oerik continent; Courwood is a city in the southwestern
- reaches of Celene, right next to a river (I don't have my maps
- with me). A mountain range looms to the west and south, and the
- Suss Forest is somewhat east. There is a narrow (maybe twenty
- miles wide) plains area to the southeast, between the mountains
- and forest, like a tunnel through the hostile terrain. This is
- the way the party is headed.
- Next time I will try to provide exact hexes, maybe.
-
-
-